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All images courtesy Immersive Education
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Imagine getting up in front of a classroom full of young students, and trying to keep their attention amidst all the electronic gadgets that students carry these days.
Taking the axiom “if you can’t beat them, join them” to heart, a new initiative seeks to immerse and engage students in the classroom in the same way that today’s video games grab and keep a player’s attention. So, instead of trying to compete against new technologies to maintain students’ attention, teachers use the technologies to their advantage.
A nonprofit initiative known as Immersive Education brings together universities, research institutes, and companies in an attempt to define and develop open standards, best practices, virtual reality and game-based learning and training systems. Its learning platform combines interactive 3D graphics, game and simulation technology, voice chat, and digital media with collaborative online classrooms.
Immersive Education is a part of the international Media Grid standard group, a digital media network infrastructure that provides digital media delivery, storage and processing service for the new generation of networked applications. It does not replace or circumvent service providers; instead, its goal is to provide open, uniform and simplified access to them. The immersive education project builds ‘virtual-reality’ software exclusively for education within commercial and nonprofit virtual worlds and game platforms such as Second life and World of Warcraft. Because many organizations lack the resources or staff expertise necessary to make full use of this technology, Immersive Education is developing open standards that are both free and easy to use.
Proponents of this approach say that it supports new ways of knowledge-sharing, by increasing collaboration and engaged learning among young people — something a step above a common online course. “Unlike traditional computer-based learning systems, this is designed to immerse and engage students in the same way that today's best video games grab and keep the attention of players,” said Aaron Walsh, director of the Grid Institute.
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