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Content about Pervasive computing

September 1, 2010

Feature - The forecast before the storm
How supercomputers and hybrid workflows helped beat tornadoes to the chase

A Doppler On Wheels collects data in a tornado during VORTEX2, as PI Nolan Atkins stands nearby collecting photogrammetric data.
Image courtesy of VORTEX2.

Chasing tornadoes won’t get you very far, if your goal is to understand how tornadoes form. To get results, researchers need to get their instruments on the ground before the tornado touches down.
That’s the big catch 22 of VORTEX2 (Verification of the Origins of Rotation in Tornadoes Experiment), according to principal investigator Joshua Wurman. Current techniques predict tornadoes an average of only 13 minutes in advance, a fact that makes it difficult to evacuate or properly prepare for the impending disaster. To improve that lead time, or learn how to predict how destructive a tornado will be, scientists need data recorded as the tornadoes form.
“In order for us to collect good data we had t

May 26, 2010

Feature - Wireless grids: Squeezing a grid onto a widget

This diagram shows the layers from which WiGiT is composed.
Image courtesy WiGiT.

As wireless devices become increasingly common, and common devices become increasingly “smart,” wireless grids become increasingly practical. That means that the timing is perfect for WiGiT, a wireless grid testbed which will begin testing its alpha software in June.
The purpose of WiGiT (Wireless Grids innovation Testbed), according to the Syracuse University project leader Lee McKnight, is to refine open specifications for a wireless grid standard, and create a stable platform for experimentation.
“With WiGiT we expect to be able to do these large scale experiments from campus to campus, and we can run little experiments on that,” McKnight said. “Open specifications will make it easier for others to latch on.”
WiGiT, a National Science Foundation-Partners for Innovation program-funded collaboration between

April 7, 2010

Opinion - Challenges to exascale computing

Irving Wladawsky-Berger retired in May 2007 after 37 years at IBM. Today he is a visiting lecturer at MIT’s Sloan School of Management and Engineering Systems Division, a senior fellow at the Levin Institute of the State University of New York, and an adjunct professor in the Innovation and Entrepreneurship Group at the Imperial College Business School.

Supercomputing has been a major part of my education and career, from the late 1960s when I was doing atomic and molecular calculations as a physics doctorate student at the University of Chicago, to the early 1990s when I was general manager of IBM's SP family of parallel supercomputers.
The performance advances of supercomputers in these past decades have been remarkable. The machines I used as a student in the 1960s probably had a peak performance of a few million calculations per second or megaflops. Gigaflops (billions) peak speeds were achieved in 1985, teraflops (trillions) in 1997,

February 24, 2010

Q & A: Larry Rudolph talks about pervasive computing, virtualization, and science

Image courtesy of Larry Rudolph.

We’ve all heard about how pervasive computing will change the way we connect and compute in our everyday lives. But what about the way we do science? How is that going to change?
Larry Rudolph joined VMware in 2008 to help start a project on mobile phone virtualization, after five years as part of Project Oxygen: Pervasive Human-Centric Computing at the MIT Computer Science and Artificial Intelligence Laboratory (CSAIL). Read on to find out what he had to say about pervasive computing, virtualization, and science.
iSGTW: How would you define virtualization or virtual machines?
Rudolph: A virtual machine is a computer made out of software. It is just like a regular computer. It can run programs, and it has a file system, mouse, keyboard, and display. Virtual machines run on physical computers, but it can be easily moved from one physical machine to another an

March 5, 2008

Announcement - EC invests 2.5 billion in embedded computer systems Ninety-eight percent of computing devices are embedded electronic equipment and machines. Over four billion embedded processors were sold last year and the global market is worth € 60 billion with annual growth rates of 14 percent. Forecasts predict more than 16 billion embedded devices by 2010 and over 40 billion by 2020.Image courtesy of ArtemisThe European Commission last week launched a major Joint Technology Initiative as part of ARTEMIS. With an unprecedented investment of € 2.5 billion, this initiative addresses embedded or “pervasive” computer systems that—while running almost unnoticed by users—improve the performance of all kinds of machines: from cars, planes and phones, to factories, washing machines and televisions. “Invisible computers embedded in all devices of industrial application can have a tremendously positive impact on Europe’s economy,” said Viviane Reding, EU Commissioner for Information Soc

March 5, 2008

  Opinion - Visions and failures: eBooks, smart furniture, grid computing This technological Tower of Babel shows the messy, heterogenous way in which technologies are growing.Image courtesy of eBoy “Ubiquitous computing” has been fueled by strong visions of Mark Weiser’s disappearing computers” or the need for “calm” technologies, but although the ever-increasing numbers of smart houses, intelligent assistants or mobile location-based applications have found niches, this has not yet led to their adoption by quotidian users. Learning from others’ mistakesIf one does not want to reinvent the wheel, interrogating past failures and drawing parallels with other domains is relevant. What do the failures of ubicomp mean for grid computing? Simply put, the whole point of focusing on failures is the assumption that any human-made artifacts can benefit from past failures in other fields. Although grid technologies are more remote from users, they may suffer from similar issues regarding, for

November 21, 2007

  Opinion - Anticipating futures: engineering expectations of ubiquitous computing In a 1996 presentation Mark Weiser predicted computing would become increasingly ubiquitous, disappearing “into the fabric of everyday life.” But ubicomp still has a long way to grow before living up to the trends predicted in this graph.Image © Mark Weiser/PARC Around twenty-five years ago, in an article for Scientific American, Mark Weiser laid out a lucid vision of computing in the 21st century. Central to this vision was the concept of “ubiquitous computing”: a radical proposal for spreading computers throughout our everyday environment.Weiser’s ideas, and his work at the Xerox Palo Alto Research Centre (PARC) in California, U.S., have since spawned an academic research agenda, in turn influencing innovative commercial research and development strategies.  But where is this so-called “ubicomp”? And what does it aim to achieve? Pencils and light bulbs: beyond desktop computingWhere the &ldqu

October 31, 2007

Links of the week - AIBO learns new tricks using grids The lab’s best friend poses with fifty of the thousand objects he can now recognise thanks to grid computing.Image courtesy of Intelligent Systems Lab Amsterdam This demonstration of color-based object recognition by a grid-connected robot dog will be on show at SC07 in Reno, Nevada, next month. What will they think of next?A team from the University of Amsterdam, the Netherlands, is teaching an AIBO dog new tricks, using the popular robot toy to showcase the value of grids in multimedia computing. The team have connected their robo-pooch to a wide-area grid system—encompassing computers at institutes in Europe, the United States and Australia—and are using these resources to teach color-based object recognition. The robot can now identify 1000 different objects, even under a diversity of imaging conditions, such as different shadowing and color variations. Interestingly, based on an experiment once published in Nature, this is far beyond the object l

October 3, 2007

  Announcement - One petaflop and a whole lot of PLAYSTATION Since PLAYSTATION joined Folding@home in March 2007, participation by the PS3 user community has been phenomenal, providing Folding@Home with immense computing power that is helping to fast forward its research and reach one petaflop. Image courtesy of Folding@home PLAYSTATION 3 and Stanford University’s Folding@home program recently announced their achievement of one petaflop, the first time such a milestone has been reached on a distributed computing network. A petaflop is the ability to do one quadrillion floating point operations per second (FLOPS), the equivalent of every person on the planet perform 75,000 calculations every second.“The recent inclusion of PS3 as part of the Folding@home program has afforded our research group with computing power that goes far beyond what we initially hoped,” said Vijay Pande, Associate Professor of Chemistry at Stanford University and Folding@home project lead. “Thanks to PS3, we are now essential

September 19, 2007

Link of the week - Facetooth? Now you can share more than ever before with your friends.Stock image from sxc.huOfficially known as Cityware, although already earning an online reputation as Facetooth, this technology is the brainchild of scientists at Bath University in the UK, who have blended Bluetooth with Facebook to produce a physical map of where your webby pals are at any time.Cityware works by using various nodes that search the local area for Bluetooth devices, grab the IDs for these devices and then match them up with Facebook profiles. Bingo! You know who it is across the street, what they did on Friday night and their favorite flavor of icecream.Nodes have been set up in Bath, University College London and the University of California in San Diego. More nodes are planned for Sweden, Hong Kong and Sydney. If not incredibly useful, Cityware is at least very interesting. It’s part of a multidisciplinary research project into distributed systems, human-computer interactions and pervasive computing in urban spac

September 5, 2007

Link of the week - SciVee: YouTube for scientists? Science publishing goes podcast: SciVee provides the chance for scientists to communicate their results via webcast video.Image courtesy of SciVeeYour moment of scientific pop-glory could be here!Your research results need no longer be hidden away in university libraries or relegated to inch-thick papers. Instead, you can tout your breakthroughs directly to the masses using what some are describing as a YouTube for scientists: SciVee. Using SciVee, scientists have the chance to upload short videos along with their papers, publish podcasts featuring their work, join science groups and create professional profiles.The videos and podcasts provide the opportunity for researchers to bypass any offputting jargon and technical dressing by communicating their results directly—person to person.In this way, visitors to SciVee can get a quick overview of a variety of scientific research, delivered by the researchers themselves, making it easier for fellow scientists and the general publi

August 29, 2007

Link of the week - FennoGrid: gridding with the people Assembly is billed as a four-day non-stop party for computer enthusiasts. This shot shows participants in the FennoGrid challenge, battling wits in a huge multiplayer game that took place while the animation was rendering.Image courtesy of Antti Hartikainen What happens if you gather 5000 gamers, with almost 3000 personal computers, and ask them to hook together an ad-hoc grid at a massive gaming festival?FennoGrid recently found out.FennoGrid is a Finnish non-profit organization set up to share information about grid and peer-to-peer research.Our most recent event took place at Finnish computer festival Assembly, a great place to raise awareness of grids with computer-savvy future users.Mission: possible? The challenge: to build and operate a huge ad-hoc cluster for 15 minutes, recruiting as many participants as possible to help render a 3D animation, all while playing a big-screen multi-player computer game. The technology: We used Blender software to render the anim