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An audience experiences “the sonic scenario of the past.” Image courtesy Luca Petrella
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Last September, iSGTW reported upon the return of the epigonion, an ancient Greek wooden stringed instrument resembling a harp. Ancient instruments can be lost because they are too difficult to build, or too difficult to play, but the epigonion was heard again after ASTRA (Ancient instruments Sound/Timbre Reconstruction Application) recreated its sound using grid-enabled computer modeling.
More ancient instruments are to be heard soon, after the organization’s official Lost Sounds Orchestra finishes its preparations for a unique performance towards the end of summer.
Having successfully reconstructed the sound of the epigonion, ASTRA is working on a whole host of other lost instruments including the barbiton (an ancient base guitar), the syrinx (a pan flute), an ancient lower Mediterranean frame drum, the salpinx (a kind of ancient trumpet) and the aulos (an ancient oboe).
In many respects, ASTRA’s Lost Sounds Orchestra is like any other orchestra — with real musicians, rehearsals and performances — except its goal is to offer its audience a completely new world of music. The sounds of the barbiton and the frame drum are currently being finalized, while a guitar player is familiarizing himself with both the epigonion and the barbiton using his specially adapted electric MIDI guitar, which has been programmed with the lost sounds. (MIDI, or ‘Musical Instrument Digital Interface,’ is a industry-standard protocol that allows electronic musical instruments, keyboards, computers, and other electronic equipment to communicate, control, and synchronize with each other.) The sounds of the salpinx should also be completed by the end of summer.
“The preparation is going really well,” remarks Domenico Vicinanza, the technical coordinator of the project. “It is a long, strange and fascinating process. Together with the artistic coordinator, we are choosing the pieces and adapting the orchestration to the unique ensemble we have. Everybody is so excited!”
Reconstructing sounds
A technique called physical modeling synthesis is used to reconstruct the sounds of the lost instruments. Equations and algorithms describe the physical structure of the instrument, while sounds are generated by modeling it as a mechanical system with different configurations for each note.
In other words, each instrument is defined by a set of fixed constants (such as its dimensions and material properties), together with a set of time-dependant functions (how the musician interacts with it). For example, the frame drum is modeled by defining constants like the stiffness and mass density of its membrane, while a formula works out the energy injected into the system when it is struck with a particular force by the musician, producing a unique note.
In their efforts to recreate sounds of the past they aren’t just stopping at instruments, as the project’s artistic coordinator Francesco De Mattia explains: “We are working on modeling ancient environments — rooms, places, etcetera — where the music was played, trying to describe how the physical environment changed, modified the timbres and sounds, to have a better understanding of the whole musical world, a complete picture of the sonic scenario of the past.”
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